![]() ![]() CC3 also connects industry-leading sources for 3D character content from external 3D libraries thanks to the Transformer feature, a tool to automatically convert Daz Genesis, Poser M4 / V4, and HiveWire assets from vast content libraries, into animation-ready characters for use in iClone or other 3D applications. The latest features added to Character Creator 3 include a quad-based mesh, ZBrush compatibility with GoZ, subdivision and gamification with InstaLOD, along with Iray rendering. A breakthrough in universal character creation, connecting industry-standard character solutions into one system for 3D character generation, rendering and gamification.ĬC3 is a dynamic character creation system with a process to choose a highly-morphable base, morph and shape face and body, mix morphs, choose clothing, accessories and rapidly design stylized or realistic 3D characters, already set up for face and body animation. Reallusion delivers Character Creator 3 Pipeline (CC3) and Iray Render Plug-in. I've been enjoying the speed of Octane Rendering in Daz so I'll probably try Octane in Blender and hope everything looks good.A Universal 3D Character Creation Platform for Animation, Game, AR and VR I'll bring both elements into Blender and work in there. Thank you for telling me about the CC3 to Blender Add-on! Fantastic.Īnd yes, this is basically what I suspected. Pick one Character system or the other or one can mix the two via a third party app or game engine for rendering. Then render the scene/animation in blender Cycles or EEVEEĬC3 is a Different Character Eco system with Different geometries and UV's Or ,if you have CC3 pipeline, use the Diffeo or D2B plugin to send your Daz scene to BlenderĪnd use the free CC3 pipeline Addon tool to bring that CC3 CHaracter to Blender which will set up the skin shaders automaticly ![]() ![]() Or try "dialing in" a resemblance with your existing installed Genesis morphs That resembles the Reallusion CC3 character. Make a custom morph for Genesis,in a modeling program, ![]()
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